Shrapnel, the blockchain-based first-person shooter developed by Neon Machine, is switching gears with a big infrastructure move. The studio has confirmed that the game—and its native token, SHRAP—is migrating from Avalanche to GalaChain.
A few weeks ago, signs of this shift were already emerging. With Gala Games entering a regulatory-aligned partnership in China, industry watchers expected major projects to start moving. Now, that expectation is a reality.
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The move is part of a broader strategy to tap into China’s massive gaming market—estimated at over 600 million players. Shrapnel’s developers want to ensure the game is ready for local regulations without losing its Web3 core.
Enter GalaChain, which now partners with the Trusted Copyright Chain, a government-compliant blockchain framework in China. Shrapnel will continue to operate for global players, but GalaChain becomes the central hub for all in-game activity moving forward.
Neon Machine’s migration includes full token support. SHRAP, the game’s main token, will remain central to buying NFTs and other in-game content. Meanwhile, GALA, the ecosystem’s gas token, will handle all on-chain actions—especially cross-border transfers.
To maintain token engagement and value, Shrapnel has introduced a buyback model: up to 10% of revenue from Chinese players will go toward purchasing SHRAP tokens on a recurring basis.
A key feature of this rollout is a cross-chain bridge, linking GalaChain and China’s Trusted Copyright Chain. Scheduled for early 2026, it’s designed to allow safe movement of assets between local and international platforms while remaining fully compliant with Chinese regulations—including strict NFT guidelines.
Eric Schiermeyer, CEO of Gala Games, pointed out that the move isn’t just technical—it’s strategic he noted:
“Regulatory compliance and a consistent user experience were central to the move.”
He noted that GalaChain’s flexibility and alignment with public-sector policy make it the right foundation for building blockchain games at scale in China.
Xuan Hongliang, speaking for the Trusted Copyright Chain, added that the goal is to make high-quality, Web3-enabled games that are fully compliant with local laws. Shrapnel is set to become one of the first examples of this effort in action.