In just 72 hours after its launch, the idle game “Banana” in the TON ecosystem has amassed over a million players—a remarkable accomplishment. This game is essential in attracting new players to the ecosystem since it is supported by prominent members of the TON network.
The game “Banana” immerses players in a distinctive setting where they gather several kinds of bananas, each with unique characteristics and rarity levels. The basic gaming mechanism is straightforward but incredibly compelling: by clicking on bananas, players accumulate “Peels,” or points.
These points can be exchanged for USDT, a well-known cryptocurrency, offering a material reward for further participation. Over half a million social network accounts have been linked to the game and nearly 3 million in-game objectives have been performed by players, suggesting widespread acceptance and integration.
The game is built on CARV, a versatile data layer designed for gaming and artificial intelligence applications. Leo, the Chief Gaming Officer at CARV, highlighted the significance of this launch: “Banana’s launch is a pivotal moment for CARV’s expansion within the TON ecosystem. This underscores CARV’s role as a driving force in Web3 gaming adoption and user acquisition, introducing a novel model of play-to-earn.”
Banana rewards players daily, with additional incentives based on the rarity of the collected bananas. Special tasks, such as connecting a CARV ID or participating in social media activities, offer more opportunities to earn Bananas and trade them for USDT or additional Peels. The rarest Bananas, like the Matrixnana, could fetch up to 500 USDT.
Moreover, players who effectively use their CARV ID can convert in-game success into tangible rewards, adding practical benefits to the gaming experience. Leo added, “By introducing first-party game development and adtech capabilities, Banana not only expands our technological footprint but gives users a lifetime membership to passive income.”