Now that the early access period has concluded successfully, with over 5 million races completed in just 4 months, DOGAMÍ Academy’s free-to-play edition is available to all players. With over 1 million players globally, this calculated move seeks to increase the game’s global player base.
Players engaged in the game for an average of sixty minutes per day throughout the early access period, demonstrating the game’s potential. The Day 30 retention rate is an impressive 21%, above the industry average of 7%. Moreover, more than 7 percent of users exhibit notable in-game expenditures, with an average of $250 USD.
Differentiating itself from other Web3 desktop games, DOGAMÍ Academy has a strong gaming community. The game establishes itself as a pioneer in blockchain gaming by appealing to a wide range of players, including women and families, with its distinctive focus on canine management.
With the help of influencer partnerships and focused user-acquisition strategies, DOGAMÍ Academy has the potential to surpass one million downloads and reach Web2 audiences. But the mobile debut is only the start of an ambitious roadmap that integrates Web2 and Web3 technology and includes toys, comic books, TV shows, and retail.
“We’re really delighted to see the introduction of DOGAMÍ Academy, another huge milestone for the team and an exciting new experience for the DOGAMÍ community,” said Animoca Brands CEO Robby Yung, expressing excitement over the mobile launch. In the meanwhile, Kristofer D. Penseyres, COO and CBO of DOGAMÍ, presented the long-term goals of DOGAMÍ Academy, which include supporting scalability and reaching one million downloads in three months.
DOGAMÍ is well-positioned to spearhead Web3 gaming, having sold 24,000 NFTs and boasting over 200,000 gamers. With its unique combination of strategy, entertainment, and innovation, DOGAMÍ Academy is set to revolutionize mobile gaming and bring in a new age of engaging gameplay experiences.