Pixels has opened its frontend code to outside developers while keeping PIXEL balances, inventories and progression under server control.
Good to Know
A modified client can change how players see items or submit actions, but it cannot create resources, alter PIXEL balances or avoid progression rules. Server checks continue to control the game economy and world state.
That boundary lets developers test new interfaces without gaining access to player assets. Possible projects include accessibility tools, farming timers, alternative controls, sharper tile placement and revised inventory screens.
Pixels founder Luke Barwikowski said: “We just open-sourced the Pixels client!”
“The game view, menus, buttons, UI, and controls,” Barwikowski said. “Developers can now download it, change it, build mods, and connect their version to our sandbox.”
The repository includes code for character behavior, achievements, items, cosmetics, camera controls, tile placement, event handling, rate limits and minigames.
Pixels will review community proposals before adding any code to the official game. Security and compatibility checks remain with the studio, while monthly limits may restrict how many changes reach the main version.
Voting power comes from PIXEL held in wallets, land NFTs and PIXEL placed in the staking contract. An account holding 25,000 unstaked PIXEL receives 25 voting units, based on one unit per 1,000 PIXEL.
Barwikowski still holds majority voting control in Pixels Inc. Players without tokens, land or staked assets receive less influence over the roadmap.
Pixels also plans to release server code later. That phase could allow private worlds, new quest systems, altered crafting rules and separate game forks. Player data and anti-cheat systems will remain private.
Pixels launched in 2020 and runs as a browser farming MMO on Ronin, the EVM network from Sky Mavis. The company operates from San Francisco.